FAQ

How to customize the title (main) menu: add background, music, effects, change buttons, etc?

For the UI part (changing/adding buttons or panel layout and style) use the UI customization feature; for everything else set Title Script at the scripts configuration menu (Naninovel -> Configuration -> Scripts) and use script commands to setup the scene just like when writing a scenario. The title script will be automatically played when entering the title menu.

I'd like to use backgrounds with a non-standard resolution (eg, 2048x1024), but they look cropped.

Set Reference Resolution at the camera configuration menu (Naninovel -> Configuration -> Camera) equal to the backgrounds resolution.

How to run a custom C# code from naninovel scripts?

Use custom commands.

Can I use Naninovel as a drop-in dialogue system for an existing game?

While Naninovel is focused around traditional visual novel games the engine is designed to allow integration with existing projects. If you're making a 3D adventure game, RPG or game of any other genre — you can still use Naninovel as a drop-in dialogue system.

Be aware, that in most cases such integration will require C# scripting (or visual scripting) in varying extent. See the engine architecture overview to get a grasp of how Naninovel works and integration guide for more information on the integration options

Is it possible to embed a mini-game to Naninovel?

Sure, you can freely "inject" any custom logic to the default Naninovel flow. In most cases, however, this will require using the engine's C# API (via either writing custom C# scripts or using a visual scripting solution). Check the engine services guide for the list of available open APIs, which allows interaction with the engine; you may also make use of state outsourcing, custom actor implementations and custom commands in the process.