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Support

The best place to start when you need help is our official Discord server: discord.gg/BfkNqem ↗.

You're welcome to ask for help or advice in the #devtalk channel, explore tutorials and guides in #wiki, or just hang out and chat with fellow Naninovel users in #general.

If you have an active Support Plan, you'll also gain access to the #support channel, where the Naninovel team provides direct assistance. The first year of the Support Plan is free when you register your license ↗.

Support Plan

The Support Plan provides access to dedicated support on our Discord server and includes:

  • Priority responses to technical issues and troubleshooting requests in the #support channel
  • Access to the engine source code repository on GitHub, where you can track the development process
  • Access to the UPM repository with the latest preview and stable release branches, allowing you to install and update Naninovel directly from GitHub
  • Access to a project with advanced samples and demo scenes

A free one-year Support Plan is included when you register your license ↗. After that, you can renew your subscription anytime through your account dashboard ↗.

NOTE

The Support Plan is completely optional — you'll continue to have lifetime access to all future stable Naninovel releases via the download archive ↗ even without it, and community support remains available in the #devtalk channel, where you can always ask questions and get help.

Reporting Bugs

If you believe something is not working as intended, let us know on Discord ↗ in the #support channel (if you have an active Support Plan) or the #devtalk channel.

Before submitting a report, please:

  • Check the guide, command reference, and FAQ for the feature or use case you're experiencing an issue with — chances are you're missing something.
  • Ensure you're running the latest available Naninovel version. The most recent patches are available via the UPM registry; packages distributed on the Asset Store and download archive are often outdated.
  • If you recently upgraded from a previous Naninovel release, make sure to follow the upgrade instructions in the release notes.
  • Try clearing Unity's cache by deleting the Library folder in your project root and restarting the editor.
  • Make sure the issue actually stems from Naninovel and not another third-party plugin or Unity itself; in which case, contact Unity support ↗.

When reporting a bug:

  • Provide a clear, concise description of the issue and how to reproduce it step by step.
  • Include your Naninovel version, Unity version, target platform (Android, iOS, WebGL, etc.), and operating system (Windows, macOS, or Linux).
  • Attach a log file ↗ with any relevant errors or warnings.

Reproduction Project

When reporting an issue, you may be asked to provide a small Unity project that reproduces it. A reproduction project should be a new, clean Unity project containing only the bare minimum modifications needed to show the problem.

Follow these steps:

  1. Create a new Unity project. Make sure it's using a supported Unity version.
  2. Install the latest available Naninovel version. Don't modify or add anything inside the package folder — we can't support altered versions of the package.
  3. Add the assets and scripts required to reproduce the issue. Make sure to not copy the entire existing project — start fresh and reproduce the issue in isolation. Avoid third-party plugins or unnecessary content.
  4. Create a repro.txt file in the project root with step-by-step instructions and a short description of what you expected versus what actually happens. For example:
    1. Open scene "Assets/Scenes/SampleScene".
    2. Enter play mode in the editor.
    3. Start a new game.
    4. Play through to line number 15.
    5. Save and load the game.
    
    Expected: Music "Ambient" should start playing.
    Actual: No music is playing.
  5. Delete the Library folder to reduce project size, then zip the project folder.
  6. Share it privately via a Discord DM with the Naninovel team member that requested the reproduction project. Don't share the project via public channels, as it may contain personal or copyrighted assets.