Community modding feature allows users to modify the build, adding their own scenarios and resources, while also having access to the game built-in resources.
To activate the feature, enable
Enable Community Modding property in the script's configuration UI accessible with
Naninovel -> Configuration -> Scripts context menu.
When the feature is enabled, an "EXTERNAL SCRIPTS" button will appear in the tile menu; it will open external scripts browser. While in editor the browser will also list naninovel scripts from the project assets.
To add external resources to the build, drop them to folders under game's
Resources directory corresponding to the resource type, just like you would with the project assets. For example, to add an external naninovel script, drop it to
GameFolder/GameName_Data/Resources/Scripts folder; backgrounds will go to
GameFolder/GameName_Data/Resources/Backgrounds and so on. GameFolder and GameName will depend on the name of your Unity project.
External scripts browser UI can be customized or completely replaced using UI Customization feature.