Game settings can be changed at any time using settings menu.
Available text font options are set up in the UI configuration menu.
To specify, which text elements should be affected by font and text size changes, use
Font Change Configuration property of the UI prefab (
CustomUI component). By default, only text printers are effected. Find more info about modifying and creating custom UIs in the customization guide.
Settings are serialized to a
Settings.json file stored over game directory. File name can be configured using
Naninovel -> Configuration -> State context menu; for available options see configuration guide.
In WebGL settings are serialized using cross-browser IndexedDB API.
Menu UIs can be customized or completely replaced using UI Customization feature.