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Save-Load System

Game can be saved and loaded at any time by using save and load menus. User can select a save slot to use and delete any previously used slot.


Menu UIs can be customized or completely replaced using UI Customization feature.

Save slots are serialized to either .json or binary files (depending on the configuration). File names, slot limit and directory name can be configured using Naninovel -> Configuration -> State context menu; for available options see configuration guide.


For more information on how the state is managed and serialized, as well as the ways to customize it and inject custom state, see state management guide.