Movies are videos played on top of the scene via
IMovieUI UI, halting script execution and user input processing while being played.
Before starting playing a movie a fade-in to the specified fade texture (solid black by default) is performed. When playback is finished, a fade-out from the fade texture to the scene content is performed.
Player can skip movie playback with a
Cancel input (
Esc by default for standalone input module); binding can be changed in input configuration menu.
To add, edit and remove movie resources use the movie manager accessible via
Naninovel -> Resources -> Movies context menu:
You can use any video formats supported by Unity.
Movies playback behavior can be configured using
Naninovel -> Configuration -> Movies context menu; for available options see configuration guide.
@movie command followed by video clip name to play a movie from the naninovel scripts:
; Given an "Opening" video clip is added to the movie resources, play it @movie Opening
By default, played video is fitted to 16:9 aspect ratio to prevent stretching. You can change this behavior by overriding
Aspect Ratio Fitter component attached to
MovieImage game object controls the fitting behavior.
# WebGL Limitations
Due to platform limitations, video playback on WebGL possible only in URI streaming mode. When building WebGL player, all the movie resources will automatically be copied to
Assets/StreamingAssets directory. Make sure your web hosting is configured to allow local file access from the player build directory.
If you're using a video format other than mp4 (eg, webm), set the extension of the hosted files via
Video Stream Extension property in the resource provider configuration.