Adventure Creator
Adventure Creator lets you make traditional 2D, 2.5D and 3D adventure games - those that emphasize storytelling, exploration and puzzles - such as Monkey Island, Grim Fandango, The Longest Journey, and Telltale's The Walking Dead.
You can use Naninovel to handle dialogue scenes in AC or load AC from a Naninovel-based game for some custom gameplay.
NOTE
Extensions for third-party products serve mostly as examples on how you can integrate Naninovel with other tools. They contain bare minimum functionality and may become incompatible due to changes in third-party product. Please do not consider these extensions part of Naninovel: we are not providing any support or help on using them with Naninovel beyond the scope of sample projects.
Setup
Install both Adventure Creator and Naninovel (the order doesn't matter).
Download and import Adventure Creator extension package.
Set NaninovelAdventureCreator/Runtime/Actions
as the source for custom actions in AC settings. Consult AC guide for more info on custom actions.
You should now see "Play Naninovel Script" action available under "Custom" category.
Depending on the setup, you may also want to assign special layer for Naninovel objects to prevent them from being rendered by AC cameras and vice-versa. This can be done via Naninovel's Engine configuration window. When using Naninovel as a drop-in system for AC-based game, consider disabling Initialize On Application Load
in the same menu. Consult integration guide for more info on the topic.
Usage
Use Play Naninovel Script
custom AC action to (optionally) turn-off AC, initialize Naninovel engine (when required) and load specified Naninovel script. By default, the AC and Naninovel cameras will also swap automatically, but you can prevent that by disabling Swap Cameras
property.
Use @turnOnAC
custom Naninovel command in a Naninovel script to enable AC, reset Naninovel engine state (optionally) and swap the cameras back (also optionally). State reset is controlled with reset
and camera swap with swapCameras
parameters.
It's also possible to play a specific AC's action list after turning on AC (exiting Naninovel mode) via @turnOnAC
command with action
parameter. Eg, given we have the following dialogue options (or any other type of action list) game objects on the scene:
We can play them after exiting Naninovel mode like the following:
; Will play "OnNaninovelExit1" action list after exiting Naninovel mode.
@turnOnAC action:OnNaninovelExit1
; Will play "OnNaninovelExit2" action list after exiting Naninovel mode.
@turnOnAC action:OnNaninovelExit2
The following video demonstrates AC's demo scene integrated with Naninovel to handle a dialogue.
EXAMPLE
See the GitHub project for an integration example. When opening the project for the first time you'll get errors due to missing Adventure Creator and Naninovel packages; import them and the errors will go away.